12 research outputs found

    Technology-based ADHD therapies and alternative non-drug options

    Get PDF
    Since so many studies have been conducted over the past ten years, we now have ample information about the profile and management of ADHD. Children with ADHD frequently struggle in school and with their attitude because of issues with cognitive and metacognitive skills. Due to inadequate management and interventions, it frequently happens that they are marginalized at school or the home. The development of these childrenā€™s emotional intelligence and abilities like self-awareness, self-regulation, and self-control is crucial for enhancing their life quality and their interactions with adults and peers. Medication, behavior modification, or a combination of the two are typically used to treat ADHD. The efficacy of behavioral therapies is examined in this research, in addition to the use of recent technology for treating ADHD

    Using mobile apps to treat ADHD in children

    Get PDF
    People are turning to the digital world for answers to challenges in their daily lives as the number of mobile applications increases. People with impairments now have equal opportunities for education because of technological advancements. The majority of their time is now spent on mobile devices by youngsters. Therefore, using mobile applications to solve their issues would be pretty successful. Mobile learning, also known as e-learning programs that utilize mobile devices, can be used as therapeutic methods to enhance executive functioning and quality of life. Additionally, increasing the frequency of exercising cognitive and metacognitive task skills increases motivation in both children and teenagers. Moreover, the understanding and retention of the presented information might be aided by the audiovisual stimuli offered through smartphone applications. As a result, kids with ADHD may be crucial learning sources. Therefore, to enhance the quality of life for children with ADHD, the current study explores the function and efficacy of mobile applications

    Intercultural Education and ADHD: Ī¤he Use of Virtual Reality as a Means of Intervention and Assessment

    Get PDF
    People are looking to the digital world for solutions to the challenges they face in their everyday lives, as technology continues to advance rapidly. People with impairments now have equal access to learning opportunities due to technological advancements. ADHD (attention deficit hyperactivity disorder) has become more prevalent among children and teenagers from ethnic minorities in recent years. Due to challenges with cognitive and metacognitive functioning, this condition is associated with various learning and behavioral difficulties. People can only assimilate into the social environment once they have developed these functions. Children can learn alternative techniques to manage their cognitive deficiencies and adapt to various contexts by developing self-awareness, self-regulation, and self-control through internal attention. With the rapid advancement of research, numerous medical and psychological approaches have been developed for the treatment of ADHD, significantly assisting in the management of symptoms. The current study examines different therapeutic strategies aimed at improving the quality of life for children from racial and ethnic minorities who are affected by ADHD. These strategies include video games with virtual reality (VR) environments

    ICTs in behavioral problems and Research and analysis in Athens' schools

    Get PDF
    Providing pupils with information and strategies for coping with ā€œpresent realityā€ is particularly crucial in the teacherā€™s job in the modern world. Teachers are required to take on the role of social educators in a time when individuals struggle, personalities are shattered, and ethos and moral values are devalued. Teachers support studentsā€™ ability to identify issues and challenges and name, express, and regulate their emotions. This essay aims to investigate the classroom behavioral issues that arise. The current work aims to define what constitutes problematic behavior and outline teachersā€™ role in preventing, limiting, actively intervening, and assisting pupils in solving problems. The research also involves statistical processing and data analysis based on questionnaires given to eight teachers regarding their perspectives and the intervention methods they use to manage behavioral problems

    Digital Technologies and Virtual and Augmented Reality Games as ADHD intervention.

    Get PDF
    ADHD is more prevalent among young npeople and adolescents than in the past. This disease is accompanied by various learning and behavioral problems since it has problems with cognitive and metacognitive skills. Drigas et al., in their study from 2021, argue that participation in society is only possible if people have acquired these skills. Additionally, through strengthening abilities like self-awareness, self-regulation, and self-control through inner attention, children can learn other ways to manage their cognitive deficits and adjust to varied circumstances. Numerous medical and psychological ways to treat ADHD have been developed due to the considerable advancements in research, and these treatments are known to support symptom control. Alternative modes of intervention that attempt to improve these childrenā€™s quality of life are studied in the current work, including video games with virtual or augmented reality environments

    Virtual Reality & Electronic Games for Assessment in ADHD

    No full text
    In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deļ¬cit hyperactivity disorder (ADHD). Usually, its diagnosis is based on the judgment of health professionals using a clinical history that often consists of assessment scales completed by caregivers and/or teachers. Many experts have criticized this way of diagnosing ADHD, as it tends to be subjective by both doctors and caregivers. Many researchers argue that using original digital diagnostic tools in the form of games for children with ADHD may provide much clearer diagnostic clues. A game can be enjoyed much more by children, as it stimulates creativity, sets specific goals to be completed, provides a feedback mechanism that fosters motivation, and offers measurable results. The present work investigates the use and effectiveness of electronic games, either in virtual reality environments or not, for the detection of the symptoms of ADHD

    Difficulties in Treating Ethnic Minority Children with ADHD and the Role of Mobile Applications

    No full text
    There is proof that kids and teens from ethnic minorities get less health care than theirnon-minority peers, despite the fact that Attention Deficit Hyperactivity Disorder (ADHD) ismore common in these populations. Minority children might not receive timely, adequateADHD intervention because of the low socioeconomic position of minority parents, their lackof awareness regarding ADHD, and the available remedial techniques. People are looking tothe digital world for answers to challenges in their daily lives as the number of mobile applicationsgrows. People with impairments now have equal access to learning opportunitiesbecause to technological advancements. The majority of their time is now spent on mobiledevices by kids. As a result, using mobile applications to solve their problems would be quitesuccessful. Mobile learning, also known as e-learning programs that utilize mobile devices,can be employed as a form of therapy to enhance both executive functioning and generalwell-being. Also, by practicing cognitive and metacognitive task abilities more frequently, theyincrease motivation in kids and teenagers. Also, the understanding and retention of the presentedinformation might be aided by the audiovisual stimuli offered through smartphoneapplications. They may therefore serve as crucial learning aids for kids with ADHD. The currentstudy examines the function and efficacy of mobile applications in enhancing the qualityof life of children from ethnic minorities who have Attention Deficit Hyperactivity Disorder(ADHD), as well as the barriers that may impede or delay their access to treatment services

    Behavioral Problems and ICTs: Research and Analysis in Schools in Athens

    Full text link
    Behavior is a relative concept that is evaluated, analyzed, and interpreted based on subjective and social factors. Therefore, it is very likely that different people may characterize the same behavior as normal, desirable, problematic, or undesirable. According to International research, behavioral problems in childhood are the most common forms of dysfunction in interpersonal and social relationships and hinder severely a child's ability to adapt to all levels of education. This paper investigates the behavioral problems that occur in the classroom and the role of ICT in controlling them. It aims to define what problematic behavior is, and what its causes are; to document its impact on the learning process and on the interpersonal relationships of students; and finally, to describe the role that the teacher assumes to prevent, to limit and intervene vigorously, in order to help the students solve their problems
    corecore